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Comic #251
Card Tags: Nicol Bolas; Mycosynth Lattice; Nicol Bolas, Planeswalker; Bludgeon Brawl

So, I finally found a good story to play at up here called Twin Suns (like Tatooine) and I was even able to get a few drafts in. For Standard I started running Bant, but after seeing Melissa DeTora's list I thought I might as well splash red. That seems to be all of the rage now-a-days.
This is what I came up with:

2x Angel of Serenity
4x Centaur Healer
4x Avacyn's Pilgrim
4x Restoration Angel
4x Thragtusk

2x Assemble the Legion
2x Detention Sphere
2x Oblivion Ring
4x Farseek
3x Sphinx's Revelation
3x Supreme Verdict

3x Sunpetal Grove
4x Temple Garden
3x Breeding Pool
2x Cavern of Souls
3x Glacial Fortress
3x Hallowed Fountain
3x Hinterland Harbor
2x Kessig Wolf Run
1x Steam Vents
1x Stomping Ground
1x Sacred Foundry

Side Board:
4x Loxodon Smiter
3x Negate
2x Pithing Needle
2x Rest in Peace
2x Huntmaster of the Fells
1x Dispel
1x Psychic Spiral

I am quit happy with the deck. I already have >$100 store credit in two stores from running it. I like the deck because it can become aggro'ish against control and control'ish against aggro.

I really think in Magic there are only two resources: life and cards. This deck is designed to get you lots of both. Against aggro, life is the more precious of the two. However, when you're playing against control I find that cards often become the more important resource. That's why, in my opinion, Sphinx's Revelation is such a key card (and expensive). It gives you both cards and life. If you know when to cast it against control you can almost always sneak it in past the counterspells. Don't be afraid to main phase cast it if they are tapped out, or you think it will resolve. The card can refuel your hand and give you the gas you need to finish the job. Thragtusk also gives you both cards(tokens count) and life, which is why it's so backbreaking for both control and aggro.

I also like how much work the lands do for you in this deck. Cavern of Souls and Kessig Wolf Run both are phenomenal. Cavern is almost always dropped naming Angels, but Beasts will do in a pinch. Wolf Run makes even your Avacyn's Pilgrim something to worry about, and can be used on the block if necessary.

However, the real MVP of this deck--the glue that holds it together--is Farseek. That card is probably the most thought intensive one for me; I always have to pause when I cast it to make sure I get the right land. You should always try to get a red source with it if you don't already have one. The deck simply would not work without this card; it does so much work for you.

Now, I guess I need to explain the two main deck Assemble the Legion. I have them main deck instead of Huntmaster of the Fells if I think the meta will be more control'ish. Legion just requires too much work to stop if the game goes on three more turns. It's very *meh* against aggro, but with all of the life gain already in this deck it's less of a worry. That life gain helps drag the game on, which makes Legion all the better. It's like a planewalker, but by the time control draws their answer it's already too late. I added it when I saw some kid using it in his Boros deck against Esper Control. Esper Control wasted so many cards just trying to keep it in check, and still died to it. In my opinion, the card is just harder to deal with than a 'walker. It's hard to pick between Detention Sphereing the enchantment or the 8 guys already in play. However, I would main deck the two Huntmaster of the Fells instead if I thought the meta was more aggro.

Obviously , the deck is still not as tuning as it could be. I keep switching between Loxodon Smiter and Centaur Healer, for example. But, it's winning me 30+ people FNMs. If there were some bigger tournaments around here I would really try it out. One might be able to top 8 a PTQ with it.