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 Post subject: T2 Naya Tokens (Need Suggestions)
PostPosted: Tue Jul 13, 2010 5:31 pm 
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My current list has been running okay at FNM lately, but generally has been too slow and not had enough damage getting through, so this is me asking for advice. Ideally, I'd like suggestions from Zendikar block/M11 but good cards that will be rotating won't be ignored.

4 Soul Warden
4 Soul's Attendent
4 Nest Invader
4 Kozilek's Predator
4 Emrakul's Hatcher
2 Siege-Gang Commander

3 Growth Spasm
4 Lightning Bolt
2 Nomads' Assembly
4 Path to Exile

3 Eldrazi Monument

2 Rootbound Crag
2 Sunpetal Grove
4 Evolving Wilds
3 Forest
4 Mountain
7 Plains

Changes that I think need to be made:
-4 Soul Warden
-4 Soul's Attendent
-2 Nomads' Assembly
+2/3 Another Token Maker (Goblin Assault or Awakening Zone
+2/3 A planeswalker that can get my guys in the red zone (Garruk Wildspeaker?)
+2-4 ???


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 Post subject: Re: T2 Naya Tokens (Need Suggestions)
PostPosted: Thu Jul 15, 2010 1:59 pm 
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Yes, I would agree with removing those 10 cards they do not do much for your deck. I definitely agree with adding 3 Garruk Wildspeaker. I would also trade growth spasm for Cultivate it is a much better card and allows for greater deck thinning. I know that it does not produce a token but the extra land in a 3 color deck is helpful. Maybe something to do with all the extra mana, like Comet Storm. I am unsure if you would want to play a like growth spasm i think that Beastmaster's Ascention would be a better choice. Good luck with further revision of your deck.


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 Post subject: Re: T2 Naya Tokens (Need Suggestions)
PostPosted: Fri Jul 16, 2010 9:22 am 
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Mitotic Slime? He makes lots of tokens, and seems good with the Monument.


I know they are rotating, but...
I feel like this deck could really use some Martial Coups, but that could be because I really like that card.
Master of the Wild Hunt and/or Ant Queen?

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 Post subject: Re: T2 Naya Tokens (Need Suggestions)
PostPosted: Mon Jul 19, 2010 6:37 pm 
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I would say mitotic slime works like a champ with the monument actually . . . you start with a 5/5 . . . you sac it to get 2 3/3's . . . a gain of +1/+1 over the original.

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 Post subject: Re: T2 Naya Tokens (Need Suggestions)
PostPosted: Thu Jul 22, 2010 4:32 pm 
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There are a lot of good suggestions and while I don't have any yet, I really like the option of Mitotic Slime. The adjustments I ended up making were:

+3 Goblin Bushwhacker
+3 Beastmaster Ascension
+2 Marshal's Anthem
+2 Trumpet Blast

The nice thing about Bushwhacker is that it catches people off guard, and once I was able to set off Ascension solely on a surprise Bushwhacker swing. Right now, I would probably nix Anthem for Slime if I were to get them, and perhaps 1 Growth Spasm and 1-2 of something else for Garruk once I figure out where mine are floating around.


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 Post subject: Re: T2 Naya Tokens (Need Suggestions)
PostPosted: Wed Jul 28, 2010 12:20 am 
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After adjustments, I went 3-1 (7-3) at FNM with this deck, so it's looking good. Looking ahead to rotation and ignoring Scars, my plans are to replace Siege-Gang with Mitotic Slime and then figure out a decent removal spell to fill the slot of Path. What do you guys think, Oust or Smite?


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 Post subject: Re: T2 Naya Tokens (Need Suggestions)
PostPosted: Wed Jul 28, 2010 9:44 am 
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Gosh gatherer is slow today, I should probably switch to magiccardinfo.

I really like condemn myself. But, I think it depends on the kind of deck your running. Do you no mind to much that they gain 3 life?

I feel like Smite is a card they will only work once, if that. If you swing in with your Goblin Bushwhacker when I have a Baneslayer on the table, I probably will not block unless I have to. (or I think you have burn to kill me if I take the damage)

But, if I know you have smite in your deck, I will not block, ever.

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 Post subject: Re: T2 Naya Tokens (Need Suggestions)
PostPosted: Thu Jul 29, 2010 7:45 am 
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Lich Mong wrote:
Gosh gatherer is slow today, I should probably switch to magiccardinfo.

I really like condemn myself. But, I think it depends on the kind of deck your running. Do you no mind to much that they gain 3 life?

I feel like Smite is a card they will only work once, if that. If you swing in with your Goblin Bushwhacker when I have a Baneslayer on the table, I probably will not block unless I have to. (or I think you have burn to kill me if I take the damage)

But, if I know you have smite in your deck, I will not block, ever.


Now you've got me wondering if that's a bad thing. The last sentence, that is. Almost makes me want to test run Smite and see how local players respond to it. Condemn is another good choice, but I'd much rather be getting rid of creatures that are in my way than ones that are ruining my face. Oust really doesn't bother me with them gaining life given that I'm either using it to stay alive or clear the way to get more damage than that in. I imagine sometimes it'll be that slight difference between winning and losing, but then, that's just the way the game goes.


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