I believe that Battle for Zendikar is the worst set ever. On par with the suck of Homelands and/or Prophecy. There are many reasons that I hate Battle for Zendikar , but I better get the good points out of the way, the few gems in the rough:
* Awaken is a great mechanic, it’s innovative and fun and I hope we see this built up more in Oath of the Gatewatch .
* Zendikar Expeditions I can’t believe that they actually tried this, and they pulled it off perfectly!
Ok, now to the bad:
Battle for Zendikar has a terrible story. Battle for Zendikar story is an unoriginal story about a youth that’s different from the peers around him/her, and this causes him/her to go on a grand journey to save the realm. It’s the exact same thing we saw in Theros and Original Zendikar ; it’s unoriginal and boring.
Battle for Zendikar rares are terrible. Out of the (X) rares in this set, only (Y) are even worth the money you pay for the pack. There are no Chase rares worth pulling in this set at all (I’m ignoring Ulamog, the Ceaseless Hunger and Gideon, Ally of Zendikar for my argument, because they actually suck).
Battle for Zendikar doesn’t do Set Mechanics well enough. Battle for Zendikar tries to pull off building around Rally in a way that Original Zendikar did, but (fails to be different enough/isn’t powerful enough/is too far away from) Original Zendikar . Building our decks for us around Allies is stupid.
Stasis Snare makes (control/midrange/aggro) stupid good! This set’s theme Land Fall makes (control/midrange/aggro) ridiculously good! I can’t believe Wizards would do something like that and hose aggro while making midrange so good.
Natural Connection makes Green (usually green or blue in that blank) suck. Ramp has already not had enough support since day one! Why they would take away Ramp’s power like this is stupid.
These reasons are why I declare Battle for Zendikar the worst set ever/the reason magic is dying.